FLANKED
Roadmap

Built in the open, honestly

Everything here is development direction and may change. No dates are committed.

Live

Live in the current build

Running today in the development build.

  • Core top-down movement and aiming
  • Gunplay and projectiles
  • Crouch, prone and low obstacle traversal
  • Grenades
  • Death, respawn and ragdolls
  • Tickets
  • Sequential and parallel objective frontline
  • Deployment system
  • Squads
  • Squad orders
  • Tactical bots
  • Suppression and cover reactions
  • Strategic map
  • Terrain editor
  • Texture and foliage editor
  • Lighting controls
  • Hybrid static and dynamic shadows
  • Terrain deformation from explosions
  • Atlas Blueprint and content pipeline
  • Animation graph
  • Authoritative multiplayer networking
In progress

Next layers

Being built next. Not playable yet.

  • Deeper supply and resupply systems
  • FOB gameplay
  • Logistics loop
  • Ammunition resources
  • Fuel and resources
  • Vehicles
  • Human high-level command tools
  • Richer combat effects and feedback
  • Performance, polish and content expansion
Direction

Long-term direction

Where the project is headed. Subject to change.

  • Destructible buildings
  • Deeper battlefield persistence and destruction
  • More factions, maps and weapons
  • Expanded inventory and equipment
  • Additional Atlas-powered settings and game rules

Wishlist to follow progress

Wishlisting is the single best way to support development and hear about the next milestone.

Steam page coming soon