Roadmap

Built in the open, honestly

Updated September 14, 2026. We would rather show what is working than promise a date.

Live

Playing now

The things you can get your hands on in the current build.

  • Three ways to fight: Skirmish, a Conquest front, and the territorial push of Operations
  • Conquest with tickets, bleed, staged captures, configurable front order and several ways through
  • Operations with sectors, Command Sectors and resources to hold a territorial push together
  • A deployment screen where you choose your spawn point before hitting the ground
  • Roles and faction kits that make a squad composition matter
  • Gunfights with projectiles, suppression, cover, stances and grenades
  • Forward spawns through FOBs and rallypoints
  • Squads you create, join, lock or leave, with invites and leadership that passes on when it has to
  • Construction, fortifications and the option to tear them back down
  • A Commander who can move squads, set objectives and build a push
  • A tactical map built around what your team actually knows
  • Terrain, water, roads, foliage and craters that affect the fight
  • Atlas: the map editor, content tools and multiplayer foundation behind it all
In progress

Getting stronger

Already in the game, now being tested, tuned and made clearer.

  • A cleaner conversation between Commanders and squad leaders
  • Tactical markers that help a team without turning into map clutter
  • Better feedback for building, sabotage and forward-position play
  • Command AI that understands when to reinforce, supply or set up ahead
  • AI-run FOBs, rallypoints and resupply runs, still early and rough at the edges
  • Navigation that holds up when maps get rougher and fights get messier
  • Balance for tickets, suppression, damage and strategic decisions
  • Sharper map, scoreboard and role-selection feedback
  • More weapons, kits, animation and sound coverage
Direction

On the horizon

The direction of travel, not a release promise.

  • Vehicles and their supporting resource systems
  • Destructible buildings and deeper battlefield persistence
  • More factions, maps and weapons
  • Expanded inventory and equipment
  • Additional Atlas-powered settings and game rules

Wishlist to follow progress

Wishlisting is the single best way to support development and hear about the next milestone.