Roadmap
Built in the open, honestly
Everything here is development direction and may change. No dates are committed.
Live
Live in the current build
Running today in the development build.
- Core top-down movement and aiming
- Gunplay and projectiles
- Crouch, prone and low obstacle traversal
- Grenades
- Death, respawn and ragdolls
- Tickets
- Sequential and parallel objective frontline
- Deployment system
- Squads
- Squad orders
- Tactical bots
- Suppression and cover reactions
- Strategic map
- Terrain editor
- Texture and foliage editor
- Lighting controls
- Hybrid static and dynamic shadows
- Terrain deformation from explosions
- Atlas Blueprint and content pipeline
- Animation graph
- Authoritative multiplayer networking
In progress
Next layers
Being built next. Not playable yet.
- Deeper supply and resupply systems
- FOB gameplay
- Logistics loop
- Ammunition resources
- Fuel and resources
- Vehicles
- Human high-level command tools
- Richer combat effects and feedback
- Performance, polish and content expansion
Direction
Long-term direction
Where the project is headed. Subject to change.
- Destructible buildings
- Deeper battlefield persistence and destruction
- More factions, maps and weapons
- Expanded inventory and equipment
- Additional Atlas-powered settings and game rules
Wishlist to follow progress
Wishlisting is the single best way to support development and hear about the next milestone.
Steam page coming soon
