From the battlefield
Captures from the live development build. Slots below name exactly which asset belongs there until the real capture is dropped in.
Gameplay trailer not published yet

devlog-commanding-front.png → .jpg / .webp
A live tactical decision with squads, objectives and Move / Attack / Defend orders visible.

devlog-what-you-dont-see.png → .jpg / .webp
A wall, building or vegetation blocks the line of sight, with only an approximate contact or last known position.

devlog-forward-positions.png → .jpg / .webp
A forward FOB or rally point near the front, with a squad deploying or regrouping around an active objective.

devlog-building-foundation.png → .jpg / .webp
The editor and the first playable battlefield together: terrain, buildings, units and gameplay objects visible.

devlog-map-that-matters.png → .jpg / .webp
A wide view of roads, buildings, relief and cover creating several approaches to an objective.

hero-frontline-firefight.png → .jpg / .webp
A readable top-down firefight with several units, cover, smoke or muzzle flashes and a clear sense of a front.

direct-combat.png → .jpg / .webp
Close combat with a moving soldier, identifiable cover, an active weapon and a readable slice of HUD.

strategic-map.png → .jpg / .webp
A wide strategic view with objectives, frontline, squads and routes kept near the centre for responsive crops.

squad-order.png → .jpg / .webp
A squad leader or player placing an order on the tactical map without filling the scene with icons.

ai-squad-engagement.png → .jpg / .webp
An AI squad moving, taking cover, regrouping or reacting to fire rather than standing in a line.

squad-advance.png → .jpg / .webp
A squad crossing between two positions of cover, ideally under pressure or across exposed ground.

flanked-editor-terrain.png → .jpg / .webp
Relief, terrain painting, buildings, vegetation and gameplay objects visible without the editor UI hiding the scene.

blueprint-animation-graph.png → .jpg / .webp
A clean reusable content definition or animation graph with enough structure to understand the tool.

ai-simulation.png → .jpg / .webp
Several AI squads navigating, regrouping, pursuing objectives or engaging, with only light debug information.

lighting-shadow.png → .jpg / .webp
Lighting, shadows and relief supporting terrain readability rather than serving only as a technical showcase.
terrain-deformation-before-after.png → .jpg / .webp
Optional companion image showing a real crater or terrain change before and after an explosion.
terrain-deformation.png → .jpg / .webp
An 8–15 second H.264 clip at 30 or 60 FPS showing a grenade changing the actual terrain.
Press
Press and content creators are welcome to use the material on this page. A dedicated press contact and asset pack will be published closer to release.
