FLANKED — top-down tactical multiplayer war game

FLANKED

Win ground. Build a foothold. Keep the enemy from taking it back. FLANKED is a top-down tactical war game where a good plan only matters if your squad can carry it through.

PC · In active development

Skirmish, Conquest, Operations
3 modes
Humans and AI, together
Squads
From the tactical map
Command
In development
PC
Top-down FLANKED firefight with squads, cover and smoke
More than a backdrop

The map fights back.

Roads funnel an advance. Trees break a sightline. A grenade leaves a crater where your cover used to be. The battlefield changes the choices you make.

Read the systems breakdown →
Panoramic strategic map with objectives, squads, routes and frontline
Built for the fight

Atlas

Atlas is the engine behind FLANKED. It lets us build maps, factions, weapons and tactical rules for this game without treating every new idea as a workaround.

FLANKED editor showing terrain, relief, buildings and gameplay objects
Status

In the fight right now

Full roadmap →
  • Three ways to fight: Skirmish, a Conquest front, and the territorial push of Operations
  • Conquest with tickets, bleed, staged captures, configurable front order and several ways through
  • Operations with sectors, Command Sectors and resources to hold a territorial push together
  • A deployment screen where you choose your spawn point before hitting the ground
  • Roles and faction kits that make a squad composition matter
  • Gunfights with projectiles, suppression, cover, stances and grenades
  • Forward spawns through FOBs and rallypoints
  • Squads you create, join, lock or leave, with invites and leadership that passes on when it has to
  • Construction, fortifications and the option to tear them back down
  • A Commander who can move squads, set objectives and build a push
  • A tactical map built around what your team actually knows
  • Terrain, water, roads, foliage and craters that affect the fight
  • Atlas: the map editor, content tools and multiplayer foundation behind it all
Questions

FAQ

Straight answers. Where we don't know yet, we say so instead of promising.

What is FLANKED?

A top-down tactical war game about taking ground with a squad, holding it under pressure and making the next push possible.

Is FLANKED an RTS?

No. You fight as a soldier first. Squad leaders and the Commander use the map to make the bigger calls around that fight.

Can I play with bots?

Yes. Bots are part of the squad, not background extras. They fight, take cover, regroup and follow the same rules as players.

Is Conquest the only mode?

No. Conquest is the flagship fight over flags and tickets, but Skirmish and the territorial, resource-driven Operations are both playable in the current build.

How many players?

Final server sizes are still being tested and will be announced when we're confident in the target.

Is it only modern warfare?

The first FLANKED content is modern warfare. Atlas, the technology underneath it, is being built to support different content and rule sets later.

Is the game finished?

No. FLANKED is in active development.

When will it release?

We'll announce timing when the game is ready for a meaningful public release target.

Are FOBs and logistics in the game?

Yes. FOBs, rallypoints, fortifications, construction and supply orders are in the current build. We are still tuning how they feel across longer matches. Vehicles come later.

Will it support modding?

Atlas is internally modular and has a dedicated editor, and our goal is to build the tools that let the community create, experiment and share, in the spirit of Battlefield 2's golden age of modding. Public support and release details are still being finalised, but we're building toward that possibility.

Wishlist FLANKED on Steam

Wishlisting is the single most useful thing you can do for the game right now. It tells us who's out there and tells Steam we're worth showing.